Castle Crashers Pc Trainer
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Group 1Thin Sword - Minus 1 Strength, Plus 1 AgilityPurchase in the Castle Keep.Thicker Sword - Plus 0 StrengthDug up in the desert level.Barbarian Sword - Plus 2 Strength, Minus 1 Magic, Plus 5 DefensePurchased in the Barbarian store.Double Blade Sword - Plus 3 Strength, Minus 2 Magic, Plus 2 DefenseDug up after a cat statue.Group 2Silver Sword - Plus 1 Strength, Minus 1 Magic, Plus 3 Defense (Chance of critical)Hidden in a hut in the Full Moon level.Cleaver - Plus 5 Strength, Minus 2 Magic, Plus 2 AgilityPurchased in the snow store.Black Razor - Minus 1 Magic, Plus 2 DefenseHidden behind the bushes near the entrance to the industrial castle.Carrot - Minus 1 Strength, Minus 2 Magic, Plus 3 DefenseDug up in the Home Castle level, in front of a burning hut.Rust Sword - Minus 1 Strength, Plus 2 AgilityDropped by thieves in the Forest Entrance level.Golden Sword - Plus 4 Magic, Plus 1 DefenseDug up in the Marsh level.Group 3Two Pronged Sword - Plus 3 Magic, Plus 3 DefenseUnlock the Brute by beating the game with the Eskimo. The brute starts with this weapon.Hook Sword - Plus 3 Magic, Plus 1 Defense, Minus 1 AgilityDug up near the beginning of the Industrial Castle.Buster Sword - Plus 3 Magic, Plus 3 Defense, Minus 1 AgilityDropped by Medusa in Medusa's Lair.Falchion - Plus 1 Strength, Plus 3 DefenseDropped on the roof of the Sand Castle.Spike - Plus 1 Magic, Plus 2 Defense, Plus 2 AgilityBring the Cardinal to the Industrial Castle and he will grab this weapon after you beat the boss if you don't grab the telescope immediately.Square Edged Buster - Minus 1 Magic, Plus 3 Defense, Plus 2 AgilityDug up between two sets of stairs in Medusa's Lair.Rapier - Plus 1 Strength, Plus 1 Magic, Plus 1 AgilityDropped in the Industrial Castle.Barbarian Axe - Minus 1 Magic, Minus 1 Defense, Chance of criticalDropped by Barbarians in the Castle Keep.Group 4Pitchfork - Plus 1 Strength, Minus 1 AgilityDug up from under a haystack in the Home Castle.Crescent Sword - Plus 2 Strength, Plus 3 Magic, Minus 1 DefenseDug up near the end of the Sand Castle Interior level.Golden Key - Minus 1 Strength, Plus 3 Magic, Plus 3 AgilityPlay through Full Moon with the Cardinal.Bone Saw - Minus 1 Strength, Plus 1 Magic, Plus 3 DefenseDug up in the Wedding Crash level.Round Mace - Plus 0 StrengthOne of the Knights starting weapons.Wooden Club - Plus 5 Strength, Plus 5 Defense, Minus 5 Agility (Chance of critical)Dropped by Bears in the Tall Grass Field level.Blue Mace - Minus 2 Magic, Plus 6 Defense (Chance of critical)Dropped by enemies in the Industrial Castle.Spiked Club - Plus 1 Strength, Plus 1 Defense, Plus 1 AgilityDug up in the Flower Field level.Group 5Fish - Plus 2 Strength, Minus 1 MagicIn the Tall Grass Field level use a sandwich to move a boulder in the side of the cliff just before you climb up the side of it.Wrapped Club - Minus 1 Strength, Plus 1 Magic, Plus 1 DefenseFound behind a pillar in the Thieves' Forest.Black Mace - Minus 2 Strength, Plus 3 Defense, Plus 6 AgilityDropped by Skeletons in the Marsh level.Black Paddle - Plus 5 Strength, Minus 2 AgilityPurchased in the Volcano store.Green Mace - Plus 5 Magic, Minus 2 Defense, Plus 3 Agility (Chance of critical)Dropped by Green Knights in the Marsh.Baseball Bat - Plus 2 Strength, Plus 1 DefenseDropped by the beekeeper in the Flowery Field.Black Morning Star - Minus 3 Strength, Plus 6 Magic, Plus 1 Defense (Chance of critical)Dropped by the Red Demons in the Lava World.Tenderizer - Plus 2 Strength, Minus 1 AgilityFound in a chest in the Thieves' Forest.Group 6Leaf - Minus 1 Strength, Plus 3 Magic, Minus 1 DefenseDug up in the Forest Entrance level.Black Rod - Plus 0 StrengthOne of the starting Knight's weapons.Wizard's Wand - Plus 1 Magic, Minus 1 Defense, Plus 3 AgilityPurchased from the Church Store.Branch - Minus 1 Strength, Plus 2 Magic, Minus 1 DefensePurchased from the Thieves Store.Vine - Minus 1 Strength, Minus 1 Defense, Plus 2 AgilityFound in a chest in the Forest Entrance level.Lightsaber - Plus 1 Agility (Shock Ability)Dropped by the knights in the Cyclops Castle and Wedding Crash levels.Wooden Cane - Plus 4 Magic, Minus 1 DefensePurchased from the Church Store.Spoon - Minus 1 Magic, Plus 2 AgilityStarting weapon of the peasant character.Skeleton Leg - Minus 2 Strength, Plus 5 AgilityDug up in the Snow Store, but you need Pazzo to find it.Group 7Alien Ray Gun - Plus Nothing- Only obtainable for normal characters through a glitch -Start a profile where the Pitchfork has not been unlocked and begin a two player game. Play as the Alien and proceed through the first level until you can dig up the Pitchfork. The Alien will grab the Pitchfork and drop his Ray Gun, which player two can now pick up.Harpoon - Plus 5 Strength, Plus 2 Magic, Minus 3 AgilityDropped by Eskimos in the Snow World.Lance - Plus 4 Strength, Plus 2 Defense, Minus 2 AgilityPurchased in the Snow Store.Sai - Minus 2 Defense, Plus 6 Agility (Chance of critical)Dropped by Ninjas from the Pirate Ship.Unicorn Horn - Minus 3 Strength, Plus 6 Magic, Plus 1 DefenseIn the Wizard Castle Interior, kill the Painter while there is a Unicorn in the roomSteak - Plus 4 Strength, Minus 2 Magic, Plus 4 AgilityHanging on the wall in the Ice Castle.Sausage - Plus 1 Strength, Plus 1 MagicDug up in the Desert Chase level.Lobster - Minus 1 Strength, Plus 1 AgilityDug up on the beach in the Tall Grass level.Umbrella - Minus 2 Strength, Plus 3 DefenseDug up in the Tall Grass level, in front of the first miniboss.Group 8Battle Axe - Plus 0 StrengthOne of the Knight's starting weapons.Black Katana - Plus 2 Magic, Plus 7 DefenseDropped by the Winged Knight in the Wizard Castle interior.Crystal Sword - (Chance to freeze)Dug up in the Ice Castle, but you'll need Pazzo to find it.Candlestick - Minus 1 Strength, Plus 1 Magic (Chance of fire damage)Dug up in the Marsh level.Black Hammer - Plus 1 Strength (Chance of critical)Hidden inside one of the gravestones in the Marsh level.Fishing Rod - Minus 1 Strength, Minus 1 Magic, Minus 1 DefenseFound: The Marsh Minus Take the cardinal into The Marsh. You'll get it in the section after where the flying knight comes in.Wrench - Plus 1 Strength, Minus 1 Magic (Chance of critical)Hidden behind one of the Gray Knights working on the catapults.Group 9Spear - Minus 2 Strength, Plus 4 Agility (Chance of critical)Hidden in a fish statue in the Medusa's Lair level.Glowing Red Rod - Minus 4 Strength, Plus 5 Magic, Plus 5 Defense (Chance of critical)Dropped by Black Mages in the Wizard Castle interior.Chicken - Plus 2 Magic, Minus 1 Defense, Plus 1 AgilityDug up in the Snow World.Flaming Sword - Plus 2 Strength, Plus 2 Magic, Plus 2 Agility (Chance of fire damage)Dropped by the Evil Wizard after the final battle.
BeholderLocation - Full MoonIf you play through this level with the Cardinal, he will fly into the second house on the path up the mountain and bring you a golden key weapon. This key can unlock the padlocked door in the ark, and inside you'll find the Beholder.Effect - Gives a large boost to magic.BiPolar BearLocation - Snow WorldOn the ramp up to the cave, there is a sign with the horn on it. If you blow the horn, BiPolar Bear will come out of the cave.Effect - Mauls enemies (and Friends) who are near death.Bitey BatLocation - Pipistrello's CaveAfter defeating the boss bat, you get Bitey Bat.Effect - Chomps enemy's heads.Burly BearLocation - Tall Grass FieldJust before you climb up the cliff, use a sandwich to pull a boulder out of the cliff side. Once inside the cave use several bombs to break open a crack in the wall, Burly bear is in the crack.Effect - CardinalLocation - Industrial CastleKill the brute on the top floor of the castle to get the Cardinal.Effect - He retrieves hidden weapons for you.ChickenLocation - Flooded TempleThere's an X on the first section of dry land in this level. Look for two giant fish statues in the background. Dig on the X.Effect - Increase strength, defense, and agility.FroggletLocation - MarshHalfway through the first graveyard, the X is directly in front of an open crypt, just before the wall goes back and the area widens.Effect - Picks up items with his tongue.GiraffeyLocation - DesertGiraffey needs to be dug out of the sand. He's in one of the last X's before you exit the level.Effect - Helps you level up faster.HawksterLocation - Tall Grass FieldOn one of the huts (just before you fight the bear who gives you Rammy), there's a sign with the horn on it. If you blow the horn there you'll get Hawkster.Effect - Attacks fallen enemies.Install BallLocation - Alien ShipPlay through the ship until the countdown begins. After you deactivate the first green laser gate (by shooting the controls on the other side of it), there's a hidden door at the top of the screen. Inside this hidden room you'll find Install Ball.Effect - Blasts enemies who come near him with his photons.Mr. BuddyLocation - Home CastleIn the very first room, where you get a tutorial from the helpful people, you can dig Mr. Buddy up from a pile of straw with an X on it, near the back of the room.Effect - Helps you dig faster.MeowburtLocation - ParadeEnter the Cyclops cave after the parade chase sequence. Then just walk back out the entrance to the cave. Meowburt is standing there like a pie.Effect - Increases your agility.MonkeyfaceLocation - Church StorePurchased for 750 gold from the Church Store.Effect - Increases your luck finding items.OwletLocation - Forest EntranceJust before you exit the deadlands you can find him behind some bushes marking the entrance to a cave. You can see the musical notes he's singing pop up from behind the bushes.Effect - Retrieves hidden fruit from trees.PazzoLocation - Snow StorePurchased for 750 gold from the Snow Store.Effect - Helps you find buried treasures.PiggyLocation - Swamp Village StorePurchased for 585 gold from the Swamp Village Store.Effect - Makes food give you more health.RammyLocation - Tall Grass FieldTaken from the large bear with the banner after you beat him.Effect - Knocks down enemies.ScratchpawLocation - Sandcastle InteriorScratchpaw is behind the second barred window in the back of the room. You can get to him by bombing a crack in the wall.Effect - Increases your strength and agility.SeahorseLocation - Thieves ForestSeahorse is waiting for you in a small river, before the deer poops.Effect - Allows you to move quickly through water.SherbertLocation - Animal ArkSherbert is hiding near the ceiling in the back of the Animal Ark. You need to do a magic jump to reach him (hold RT and press A when after leveling up your magic to the appropriate level).Effect - Helps you jump higher.SnailburtLocation - MarshTowards the end of the level, he's right out in the open so you can't miss him.Effect - Increases your defense but decreases your agility.SnootLocation - Cyclops's FortressBomb the cracked wall in the first room.Effect - Increases your strength.SpinnyLocation - Volcano StorePurchased for 680 gold in the Volcano Store.Effect - Increases your defenseTrollLocation - Thieves ForestBehind a wall, you can see him peeking out. Use 3 bombs to set him free.Effect - Slowly regenerates your health.YetiLocation - Snow WorldAs you go down the ramp and check behind the huts. Yeti is hiding behind one of them.Effect - Protects you from being frozenZebraLocation - Desert ChaseTaken from the guy on the camel. You see him run off and have to chase him down. Hit him to knock him off his camel, and then kill him to take Zebra.Effect - Helps you find food in grass 153554b96e
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