Computer Networking A Top-Down Approach (7th Edition)
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This textbook is for a first course on computer networking. It has been used in computer science and electrical engineering departments, information systems and informatics departments, in business schools, and elsewhere - at both the undergraduate and graduate levels. It should also be of interest to practitioners in industry as well. Find out more about the textbook here.
Using the Internet as a vehicle, this course introduces the underlying concepts and principles of modern computer networks, with emphasis on protocols, architectures, and implementation issues. We will teach how to implement network applications (e.g., e-mail, FTP) using the existing network protocols and architectures and how/why these protocols and architectures work by using the layered organization of the Internet in a top-down fashion: application, transport, network, data link, and physical layers. The course will also cover advanced topics such as software-defined networking and wireless and mobile networks.
Introduction, Karen Collins; Part 1 Industries and Synergies: The new MTV? Electronic arts and 'playing' music, Holly Tessler; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2, Antti-Ville Karja.; Part 2 Ringtones and Mobile Phones: Could ringtones be more annoying?, Peter Drescher; Indeterminate adaptive digital audio for games on mobiles, Agnes Guerraz and Jacques Lemordant.; Part 3 Instruments and Interactions: Theoretical approaches to composing dynamic music for games, Jesper Kaae; Realising groundbreaking adaptive music, Tim van Geelen; The composition-instrument: emergence, improvisation, and interaction in games and new media, Norbert Herber.; Part 4 Techniques and Technologies: Dynamic range: subtlety and silence in video game sound, Rob Bridgett; An introduction to granular synthesis in video games, Leonard Paul.; Part 5 Audio and Audience: Chip music: low tech data music sharing, Anders Carlsson; Left in the dark: playing computer games with the sound turned off, Kristine Jorgensen; Music theory in music games, Peter Schultz; Annotated bibliography and resources, Erica Kudisch and Tim van Geelen; Bibliography; Index. d2c66b5586