Unity ? Rogue Agents
LINK ---> https://tlniurl.com/2t9MfS
In this section, you will learn about Modifier Damping and how to implement it in Unity's NavMeshScripts. Note that the default NavMesh class used by Unity has no modifier damping, which leads to agent movement that feels jerky. For example, when you try to move an agent along a surface, Unity will first try to move the agent to a stable position (the agent will always try to go to the closest point of the surface), then it will find a temporary position for the agent to settle in. This temporary position is where the agent will stay for a few seconds. Once a reasonable position for the agent is found, Unity will try to move the agent to that position.
Enable debug mode and look at the console output. You will see lots of information about the agents state. The console output will be the same as the above image. Debug mode will be active on the scene, so you can even manually activate it. Debug mode does not affect the performance of the game.
July was a very quiet month for me. Exams and uni work are always pretty tiring. I have been busy with Patreon , so it’s not surprising that my monthly updates were rather light. But, even if I have not been the most active, I have not been inactive. With the help of Patreon, I now have more time to work on my Unity games, and I am trying to enjoy it. 827ec27edc